SilkWard
A caravan leader tracing a lost sibling along the Silk Road. Every level is a single-screen isometric diorama: you take one step, the enemies take one deterministic step.
Three genres, the same skeleton. None of them resolves a rule with a roll, none of them needs the network after the first load, none of them asks you for an account — and all three are free.
A caravan leader tracing a lost sibling along the Silk Road. Every level is a single-screen isometric diorama: you take one step, the enemies take one deterministic step.
For the player who wants a 4X but does not have six hours: explore, expand, exploit and exterminate on a 480-hex map. Combat is diceless — the preview you see before attacking is the actual calculation.
You are the only sysadmin on the night shift. Logs stream in, metrics drift; you read the signature, diagnose the incident and fix it by typing a real command.
// all three are playable in the browser — iOS and Android builds are coming soon